Wednesday, February 18, 2004

Wizard's Duel — A New Beginning

Before there was web design there was game design. Traditional board games mostly, I've never really gotten into digital games. Putting together the pieces for Stratego the other night (anybody play?) I was inspired to work on a game idea that has been brewing for some time. Wizards Duel (http://www.wizardsduel.com/) is currently a rather clunky DHTML game. I have in mind a game built on the same premise, using Disney's Sword in the Stone as inspiration, but on a 3-tier playing board.

The idea for the game originated years ago in a game of D&D. I was DM, and my friend Isaac was playing a wizard who was undergoing your standard three test right of passage into some guild or something, I don't really remember. For one of the tests, a duel against an older wizard, I had prepared a list of animals and their basic stats before hand. Using a loose interpretation the D&D combat system we fought, changing form from predator to prey, diving into a lake and becoming fish, then leaping out and transforming into birds. It came off smoothly because we had a narrator. What I need to do is come up with a set of rules for the game that allows for the same dynamic movement and multiple levels of strategy, in the shapeshifting and in how you decide to maneuver as that animal.

I have no aspirations of actually selling this one, so I will develop it in a more open source manner than I did Dragon Duel. It would be great to get other people in on the ground level developing it, so I will publish my thoughts about the game as it progresses. Once I have something tangible then I'll see about getting some of the guys to play it as an intermission maybe during one of their console gaming get togethers.

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