Tuesday, April 27, 2010

Some Thoughts on Dominion

While I'm glad nobody in our group has resorted to playing online to really accelerate their game play, I believe there are some elements of our group-think which could be taken up a notch.

The first is our pacing, and I'm not talking about slow play (you almost got away unscathed Dan). I'm talking about the rise and fall of our deck engines. What I'm proposing is that a deck which is really working well, pulling big 8+ coin hands, when the last Province is purchased, will not score as well as a deck which is sputtering out and choking under the weight of its own kingdom cards at the end.

We often get caught up in this ideal plan, some perfect set of cards we'd like our deck to start producing hand after hand, that we forget this is ultimately a race game, and hesitate to purchase victory cards.

Another thing which I've observed, in myself and others, as an over-abundance of +action cards. Ending a turn with extra actions is probably a waste, when you could have ended with something to get you extra coin, buys, or card draws (in hopes of pulling more coin). The goal of each hand is to end up with enough purchasing power to get the cards you want. You can't buy anything with actions (well, mostly not), but a nice big card-drawing terminal action should let you grab some more coin. We have, at least, gotten much better about picking up enough Silver and Gold.

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