I never took my game through the full production process, not sure the board design would survive. Fun to look at the iterative design process that produced the playing pieces, but that must'uv been such a pain going through so many rounds of fixes, watching the designer fix one thing while breaking another.
From a game rules design perspective the most fascinating thing to me is how he's taken the dynamic hex board idea one step further by revealing the board through exploration. That reduces setup time, and must effect early game strategy, where you can't just sit back and think about what you're going to do, you have to get out there and find out what's around you.
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