I came very close to this movement system almost two years ago when I last worked on this game. I had the idea of splitting movement into two phases: Sprint and Endurance in my blog post: Wizard's Duel Turn Sequence. The impulse system will allow for much more fine-grained control of movement, and let me present it in a visual format on the cards.
*I only have documentation of having been working on it since at least 2001 when I wrote the little javascript game at wizardsduel.com, although in reality I think it was conceived about 5 years earlier around the same time as Dragon Duel.
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