Friday, January 06, 2006

Impulse Based Movement

A description of the movement system that could finally* make Wizard's Duel a reality. What I'm going to change from this system is the very last sentence, "The impulses on which a piece moves are typically spread over the turn as evenly as possible." I will differentiate the distribution of moves between predators (mostly sprinters) and prey (distance runners). I also hope to come up with a clear visualization of the impulse system, since I will have the luxury of a custom board which is unavailable to piecepack games.

I came very close to this movement system almost two years ago when I last worked on this game. I had the idea of splitting movement into two phases: Sprint and Endurance in my blog post: Wizard's Duel Turn Sequence. The impulse system will allow for much more fine-grained control of movement, and let me present it in a visual format on the cards.

*I only have documentation of having been working on it since at least 2001 when I wrote the little javascript game at wizardsduel.com, although in reality I think it was conceived about 5 years earlier around the same time as Dragon Duel.

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