Friday, May 28, 2004
Plastic Balls
A flash game with new take on breakout. Gravity is in the center. Easier to control with mouse than keyboard.
Thursday, May 27, 2004
Ideal Day Job
With [reasons deleted] I thought I'd put together my day job priorities. These include both aspects of a workplace environment and personal career goals. The vast majority of these conditions exist in my job at the moment.
At my ideal job I would...
- work with a talented team in an open office (not cube farm) environment that encourages cross-pollination of ideas between a variety of roles.
- be constantly learning, thinking and challenged.
- work on projects that are important, projects that accomplish goals and serve needs.
- have a to-do list that is long enough that I'm always busy (with a reasonable ebb and flow to the stress level).
- conduct user testing, or at least work on interfaces where user feedback is received and valued.
- spend more time working with people on problems than dealing with problem people. On the same note, I would spend more time being productive than in meetings.
- have influence on internal workflows, be able to change a process if it is clearly causing problems and be able to experiment with alternative ways of doing the job.
- solve problems creatively, not just fulfill requirements.
- be involved with requirements on at least a consulting level.
- invent new products.
- work on interfaces in variety of media.
- both design (wireframes, photoshop mockups, etc.) and code (front end: html, css, dom scripting).
What other things make a job or workplace environment really great?
Wednesday, May 26, 2004
Simon Willison: Executing JavaScript on page load
note to self for next time pull together a dhtmlapi.js
Tuesday, May 25, 2004
Comments on mezzoblue v4
comments to be read and comment to be made before they get turned off. suspect there will be a number of "it looks unpolished" but nobody actually discussing the contrast issues (high contrast design, low contrast content).
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