Friday, May 28, 2004

Plastic Balls

A flash game with new take on breakout. Gravity is in the center. Easier to control with mouse than keyboard.

Thursday, May 27, 2004

PixIcons:: eats est percipi

an entire type face of 9x9 pixel icons. via mister jon.

Ideal Day Job

With [reasons deleted] I thought I'd put together my day job priorities. These include both aspects of a workplace environment and personal career goals. The vast majority of these conditions exist in my job at the moment.

At my ideal job I would...

  • work with a talented team in an open office (not cube farm) environment that encourages cross-pollination of ideas between a variety of roles.
  • be constantly learning, thinking and challenged.
  • work on projects that are important, projects that accomplish goals and serve needs.
  • have a to-do list that is long enough that I'm always busy (with a reasonable ebb and flow to the stress level).
  • conduct user testing, or at least work on interfaces where user feedback is received and valued.
  • spend more time working with people on problems than dealing with problem people. On the same note, I would spend more time being productive than in meetings.
  • have influence on internal workflows, be able to change a process if it is clearly causing problems and be able to experiment with alternative ways of doing the job.
  • solve problems creatively, not just fulfill requirements.
  • be involved with requirements on at least a consulting level.
  • invent new products.
  • work on interfaces in variety of media.
  • both design (wireframes, photoshop mockups, etc.) and code (front end: html, css, dom scripting).

What other things make a job or workplace environment really great?

Tuesday, May 25, 2004

Comments on mezzoblue v4

comments to be read and comment to be made before they get turned off. suspect there will be a number of "it looks unpolished" but nobody actually discussing the contrast issues (high contrast design, low contrast content).